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Advanced [show]


Shane Colton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean tan cloak covering his clean studded leather. With bright auburn hair and a scraggly beard. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the north to a Stableman, Shane learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up work as a Stableman and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Opinionated. Flaws: PTSD, Insane. Bonds: Attractive, Job. Occupation: Stableman

Voice: Sighs a lot, exhausted

Attributes [hide]

Shane Colton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Roger Morley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. His chestnut hair is thinning but still full. His half smiles and brown eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Opinionated. Bonds: Attractive, Immigrant. Occupation: Knight

Voice: Stutters

Attributes [hide]

Roger Morley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills History +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Red spinel (110 gp).


Social Check DCs


Lewis Haley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Layabout mother left him crippled. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Attractive, Family. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Lewis Haley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)5 (-3) 12 (+1)17 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Anselm Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his flail ready. His long white hair reaches down to his waist. He wears a mask on his face.

Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Disease. Bonds: Poor, Job, Adventurer. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Anselm Dudley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 900 sp. Blue quartz (12 gp). Bloodstone (40 gp). Smoky quartz (40 gp).


Social Check DCs


William Tindall, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and dresses like a well dressed Banker does. His left hand appears badly burned and disfigured. He has a long red beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a great chef.

History: Gifted from a young age, William studied abroad. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

William Tindall, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Medicine +5, Stealth +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 100 gp. Silver pearl (150 gp). Alexandrite (1200 gp). Black star sapphire (800 gp). Rock crystal (80 gp).


Social Check DCs

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