Gunter Staurheim, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is renowned for his bright violet suits and hats. His top hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are amber.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He's since become an addict/alcoholic.
Motivation: To reunite with his absent father; and he seems to be bored by most things
Ideals: Impeccable. Flaws: Ugly, Mundane, Addict. Bonds: Immigrant, Family. Occupation: Bounty Hunter
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 15 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp.
Kyle York, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His blonde hair is matted, messy, and big. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 17000 cp. 1 Thunderstones. 2 Tanglefoot bags.
Gomory Compton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. His ears are large.
Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.
History: Gomory was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted druidic powers by his dying sister.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Performer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 7000 cp.
Henry Colton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, pastel cloak, and carries monstrous two handed axes. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Henry studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Expand his business; and find a way to reverse the transformation of his sister
Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Priest
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 12000 cp.
Theobald Riley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a red coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He has a long red beard with little hanging trinkets. His eyes are gray and he is always smoking a pipe.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Flaws: Impulsive, Ugly. Bonds: Poor, Adventurer. Occupation: Bellfounder
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
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