Guy Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with white highlights, and long grey pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His blonde hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered
History: He was born at the edge of vast desert. He worked as a nervous Junk Dealer and found it very stressful. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Joker, Logical. Bonds: Attractive, Nature, Job, Family. Occupation: Junk Dealer
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 44000 sp. White pearl (100 gp). Aquamarine (1100 gp). Emerald (1200 gp).
William Oakley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His white hair is slicked back into a classic pompadour. His eyes are brown.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love.
Ideals: Joker. Flaws: PTSD. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2100 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Robert Hayden, Male Human [Permalink]
Personal [hide]
Description: This eastern man is wearing a long, blue cloak. His clothes are grease stained in places. His black hair and beard is wavy and long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the east. He moved from fad to fad and when he turned 15 he discovered singing. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To settle down with his crush; and he desires power and/or immortality
Ideals: Artistic. Flaws: Disease. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Butcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 5000 cp.
John Willoughby, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has no hair. He wears crescent spectacles with a black brim.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.
History: He was born in the east. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Chain shirt. 1 Half-Plate.
Peter Asheton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is cut jaggedly and amateurishly. His eyes are brown.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Religious, Slave. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 11000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A roughly beaten golden orb (160 gp). A delicate brass dragon egg (30 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.
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