Randal Everly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is golden. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father; and his religion dominates his actions
Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Slave, Nature. Occupation: Roofer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 22000 sp. 1 Minor magic item.
Bernard Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his singing dream.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 7 (-2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2700 sp. 8 Acid flasks.
John Trollope, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears just a blue suit. His hair, while still mostly brown, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the large cave and found the beat up sword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and to clean up the streets
Ideals: Disciplined, Entrepeneur. Flaws: Selfish. Bonds: Poor, Nature. Occupation: Herbalist
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 18 (+4) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Just what you see.
Geoffrey Gresham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is drawn into a tight pony tail with a cross scrunchie. His amber eyes peer out from beneath his top red hat.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.
History: He was born in a small forest village. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Lazy. Bonds: Rich, Nature, Adventurer. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Thomas Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses like a well dressed Priest does, and is pretty ugly. He has a long silver beard with little hanging trinkets. His eyes are amber and beady.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can't help but pocket interesting objects he comes across
History: The child of a Fisher, who enjoyed hunting, Thomas was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He inherited the family business which he has now maintained for 13 years.
Motivation: Sabotage a competitor.
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Criminal record, Nature. Occupation: Priest
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1200 sp.
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