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Adelard Hailey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adelard took refuge in the large cave and found the beat up shield and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Disciplined, Extrovert. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Hailey, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)6 (-2) 9 (-1)10 (+0)
Skills Investigation +0, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Alby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey costume with the symbols of luck on his torso and is in decent physical shape. His long brown hair is drawn into a two foot long braid. He has gleaming, smiling brown eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern

Ideals: Persistence. Flaws: Racist. Bonds: Job, Immigrant, Adventurer. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Thomas Alby, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Trym Home, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright pastel suits and hats. He is portly but not overly obese. His silver hair is kept up in a ponytail inside a feathered hat. He has several tiny aquamarine earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate, Gifted, Logical. Bonds: Rich, Family, Adventurer. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Trym Home, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Chrysoprase (70 gp). Golden yellow topaz (900 gp). 1 Half-Plate.


Social Check DCs


Randal Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a sai on his belt. He is physically well-built. His hair is white and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Randal was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered painting. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Fighting, Philantrophist, Artistic. Flaws: Impulsive. Bonds: Family. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Randal Chester, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2200 sp. A life-sized copper and silver statuette of a cockatrice. (10 gp).


Social Check DCs


Tim Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his glaive. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Animal Trainer, but he got bored and became a Priest. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new priest responsibilities is difficult

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Tim Tattersall, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)12 (+1) 7 (-2)13 (+1)
Skills Stealth +6, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1200 sp.


Social Check DCs

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