Ernest Clayton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish red hair is in a traditional bowl cut. His fierce gray eyes like to dwell on things.
Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.
History: Ernest was born in the east. At a young age he loved to build and create. His arcane abilities were realized during a raid on his village. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is wracked by social anxiety; and he has money and likes to spend it
Ideals: Extrovert, Gifted, Persistence. Bonds: Attractive. Occupation: Tailor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +0
Possessions: 1400 sp. Peridot (50 gp). 2 Holy water.
Geoffrey Bradley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. He wears his chestnut hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Geoffrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geoffrey. He used his abilities to travel the world and help people.
Motivation: To be a Farmer again; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Job. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gerard Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, white shirt, and yellow tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His golden hair is smooth and relatively long. He has brown eyes.
Personality: He has always had a great fascination with Human culture. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his sister recently and the two have been together since.
Motivation: He is currently in port desperately looking for someone to get him out; and to unite with his sister
Ideals: Logical. Flaws: Racist. Bonds: Rich, Family, Slave. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3000 cp.
Dustin Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His hair is short and silver. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Dustin lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to work out more often; and an old rival family wants him found
Ideals: Athletic, Disciplined, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Reynard Gracey, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this northern man wears baggy white pantaloons and a violet scarf. He has moderate length brown hair. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.
History: Reynard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Adventurer, Poor. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 21000 sp. 1 Masterwork manacles. 1 Climber’s kit. 1 Spyglass.
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Their contribution stands as a beacon of hope for all adventurers!
