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NPC Generator

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Advanced [show]


Theodoric Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length white hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Healer who has hired him part-time. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.

Motivation: He's attracted to the PC; and wants his loneliness to end

Flaws: Ugly, Insane. Bonds: Has a crush, Criminal record, Poor. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Theodoric Alby, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)12 (+1) 16 (+3)7 (-2)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Rolf Blakeley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a long, pastel, dusty cloak. His hair is black and curly. His half smiles and amber eyes are beguiling and draw you in.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is harsh and unforgiving.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to find somewhere to settle down

Flaws: Mundane, Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Rolf Blakeley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)7 (-2) 13 (+1)8 (-1)
Skills Athletics +1, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ernest Cotton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. His hair, while still mostly golden, has prominent grey streaks. His violet unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Opinionated. Flaws: Disease. Bonds: Rich, Family, Mentor, Nature. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Ernest Cotton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Reynard Hadley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in blue turtlenecks beneath a brown coat with tan slacks. His long auburn hair reaches down to his waist. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a necromancer, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting. Bonds: Immigrant, Nature, Mentor. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Reynard Hadley, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Randal Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large auburn tufts of hair around his ears. His eyes are blue.

Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west, but his parents moved at a very young age to the south. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Baker

Voice: Slurs words

Attributes [hide]

Randal Hadley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Athletics +0, History +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1800 sp. Citrine (80 gp). Chrysoberyl (40 gp).


Social Check DCs

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