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NPC Generator

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Advanced [show]


Don Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Banker business at a young age. Cursed with lycanthropy at a very young age, Don has worked very hard to control his curse. He struck the Banker job and began his own company from there.

Motivation: Sabotage a competitor; and he is wracked by social anxiety

Ideals: Joker. Flaws: Fearful, Disease. Bonds: Job. Occupation: Banker

Voice: Thin and wheezing

Attributes [hide]

Don Kimberley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)9 (-1) 17 (+3)12 (+1)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp.


Social Check DCs


Arnold Van Es, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is braided into rings. His violet eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Rich, Criminal record. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Van Es, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 18000 cp. 1 Half-Plate.


Social Check DCs


Patrick Garrick, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is well dressed, constantly wearing a grey suit, green shirt, and blue tie. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His green eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Ideals: Disciplined. Flaws: Fearful, Mundane. Bonds: Job. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Patrick Garrick, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1500 sp. Rich purple corundum (900 gp). Rhodochrosite (6 gp). Black star sapphire (900 gp). 3 Smokesticks. 3 Alchemist’s fire.


Social Check DCs


William Stanley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has a very tight haircut. His violet eyes are passionate and lively.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by dire rats. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he'd like to take his coworkers down a peg

Bonds: Attractive, Criminal record, Military, Enemies, Job. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

William Stanley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 10 (+0)17 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trey Watson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His red hair is braided into rings. He has gray eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. Trey was born on a far southern island where he grew up under the tutelage of his father, an expert Doctor. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Military, Immigrant. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Trey Watson, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)8 (-1) 14 (+2)17 (+3)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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