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NPC Generator

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Advanced [show]


Charles Hailey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears black trousers with white and violet striped suspenders. He wears various colorful collared shirts. His black hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Regain custody of his son; and to be a bounty hunter again

Ideals: Opinionated. Bonds: Attractive, Family, Poor, Job. Occupation: Barrister

Voice: French accent

Attributes [hide]

Charles Hailey, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)12 (+1) 15 (+2)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


John Hampton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. His blonde hair is still thick. He has violet eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Hampton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Freshwater pearl (12 gp). Sardonyx (70 gp).


Social Check DCs


Manfred Bentley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.

History: Born to a Carpenter, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Manfred was left his mother's suit of armor and trained in its use and care. He now owns his own business.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Military. Occupation: Weaver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred Bentley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)5 (-3) 15 (+2)12 (+1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Shane Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born blind and as such lacked many opportunities for work. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Since then, he has sought to make the best of life.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Family. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Shane Watson, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Hematite (4 gp). 1 Silk rope. 1 Climber’s kit. 1 Disguise kit.


Social Check DCs


Bertram Bradly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a son. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Flaws: Antagonistic. Bonds: Adventurer, Rich, In love. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Bertram Bradly, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Deep green spinel (150 gp). Pink pearl (150 gp).


Social Check DCs

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