Bertram Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy brown hair. His gray eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born to a Butcher, his father struggled to pay the bills. He worked as a nervous Shepherd and found it very stressful. He has worked as a Shepherd like his father before him.
Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and he feels kind of lost in life
Flaws: Depressed. Bonds: Immigrant, Poor, Job, Family. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1000 sp.
Godfrey Cromwell, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an entirely tan suit with grey socks and a vest with buckled shoes. He keeps his white hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a font of random trivia from the lore and stories he has discovered
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Optimist, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 24000 sp.
Adelard Paxton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His left hand appears badly burned and disfigured. His moppish red hair is in a traditional bowl cut. His thin eyebrows rest above his beady green eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he feels kind of lost in life
Flaws: Ugly, Selfish, Impulsive. Bonds: Poor. Occupation: Herbalist
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1700 sp. Violet garnet (700 gp).
Charles Staurheim, Male Human [Permalink]
Personal [hide]
Description: He sports red clothing, slightly heavier than average wear. He carries with him a set of clubs on his belt, each one with a ruby on the hilt. His silver hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the west to a Cook, Charles learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting, Disciplined, Philantrophist. Flaws: Fearful. Bonds: Job. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate.
Geoffrey Clive, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple white robe with brown stripes complete with hood. His hair is auburn, silky, and of moderate length. His eyes, though not visible through his cowl, are hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is terrified, and will act out of fear.
Ideals: Joker. Flaws: Fearful, Mundane. Bonds: Attractive, Slave. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
