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NPC Generator

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Advanced [show]


Norman Blyth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he very much looks the part of a Shipwright. His golden hair is smooth and relatively long. He wears large thick round spectacles.

Personality: Eccentric and domineering, Norman will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Norman was raised in a hard working conservative environment. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Shipwright like his father before him.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and someone believes him a fraud

Ideals: Extrovert. Flaws: Antagonistic, Fearful. Bonds: Job, Enemies. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Blyth, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Ralf Tattersall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his brown hair. He has hazel eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He can't help but pocket interesting objects he comes across

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his brother before him, after school he went straight into learning to become a Actor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is a bit of a kleptomaniac; and retire the richest man in the north

Ideals: Optimist, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Criminal record, Job. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Ralf Tattersall, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Chalcedony (80 gp). Red spinel (150 gp).


Social Check DCs


Dean Hampton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is thinning but still full. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Dean Hampton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +3, History +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: Rock crystal (70 gp). Aquamarine (200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His chestnut hair is slicked back into a classic pompadour. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Miles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.

History: He was raised in a forest tribe. A freak accident while working with his Server father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Nature, Criminal record. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Miles Gladstone, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Blyth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.

History: He was born on a small isolated farm. His childhood dream was to be a Guard, but he was a colossal failure. He became a Tailor soon after.

Motivation: Revenge; and someone believes him a fraud

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Enemies. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Anselm Blyth, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)11 (+0) 14 (+2)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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