Gerald Clifton, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. His white hair is smooth and relatively long. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Seeks redemption; and meet up once more with his childhood friend
Flaws: Fearful. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 5 (-3) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Giant, Sylvan, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp. Jasper (70 gp). Blue quartz (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Cory Beverly, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. His long blonde hair reaches down to his waist. His eyes are amber.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gifted from a young age, Cory studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. He struck the Engraver job and began his own company from there.
Motivation: To be a Mason again; and sabotage a competitor
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1900 sp.
Don Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut short with large spiked bangs in the front. His green eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He plays an instrument quite well.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Don's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Mason
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
Possessions: 2500 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.
Roger Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, typically a more casual-formal manner. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Fisher.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Ideals: Gifted. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Fisher
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 46000 sp.
Arnold Beckwith, Male Human [Permalink]
Personal [hide]
Description: A 5'1" northern man, he is wearing a long, blue, dusty cloak. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born on a small isolated farm. His mother was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To pay off his debts; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Depressed, Secretive. Bonds: Military, Nature, Debt. Occupation: Weaver
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp. Freshwater pearl (15 gp). Eye agate (15 gp). 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
