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NPC Generator

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Advanced [show]


Lance Dryden, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light brown in addition to tight pants. He has styled his golden hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. Lance was born on a far eastern island where he grew up under the tutelage of his father, an expert Tanner. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Revenge; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Adventurer, Immigrant, Enemies. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Lance Dryden, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)11 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 60 pp. White pearl (50 gp).


Social Check DCs


Roland Watson, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His brown hair is braided into rings. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich northern family. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Roland Watson, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 10 (+0)7 (-2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Roger Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear brown clothing when he does not wear armor, and is pretty ugly. He has a long red beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and regain custody of his son

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Family, Rich, Criminal record. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Cholmondeley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)10 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trym Stanley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. His white hair is styled in orderly dreadlocks. His green eyes dart from person to person.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer, Criminal record. Occupation: Painter

Voice: Thin and wheezing

Attributes [hide]

Trym Stanley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trym Tatum, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a violet cloak and cross-gartered red stockings. His silver hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Disease. Bonds: Attractive, Adventurer, Nature, Immigrant. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Trym Tatum, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)10 (+0) 16 (+3)14 (+2)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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