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NPC Generator

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Advanced [show]


Lance Bentham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also has developed a complete distrust of the Glassblower profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Fortune-teller and found it very stressful. He used his abilities to trick people and travel the world for free.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Criminal record, Job. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Lance Bentham, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)6 (-2) 8 (-1)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Arnold Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small forest village. A few years later when the west was not economically sound they moved to his current location. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has a crush on the local ploughman

Ideals: Artistic, Justice. Bonds: Poor, Immigrant, Nature. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Arnold Warwick, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. 1 Breastplate.


Social Check DCs


Gerald Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is golden and curly. His gray unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Miller, who enjoyed hunting, Gerald was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Gerald Sutherland, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)10 (+0) 17 (+3)17 (+3)
Skills History +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 10 pp.


Social Check DCs


Hugh Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a white suit. He has no hair. His thin eyebrows rest above his beady amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Hugh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hugh decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Fighting, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Hugh Eastoft, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)8 (-1) 7 (-2)16 (+3)
Skills Medicine +0, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 1 Breastplate. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Theodoric Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a top hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Theodoric was raised in a hard working conservative environment. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Fletcher.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Theodoric Hayhurst, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)7 (-2) 7 (-2)10 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp.


Social Check DCs

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