Bertram Graham, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he is dressed in a clean yellow cloak covering his clean studded leather. His tied-back hair is white. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Bertram was born in the north. At a young age he loved to build and create. A freak accident while working with his Blacksmith mother left him crippled. He has dedicated himself to building a better kind of golem.
Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break
Ideals: Persistence. Flaws: Disease, Insane. Bonds: Family, Adventurer. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Giant, Aquan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 60 pp.
Jocelyn Wentworth, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt, and he perpetually has his axe ready. His white hair is singed and shortened. His face is scarred and worn.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Jocelyn was raised in a hard working conservative environment. His childhood dream was to be a Bellfounder, but he was a colossal failure. He has recently gotten a pet goose that steals things from people.
Motivation: To unite with his sister; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Family, Job. Occupation: Stylist
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Dwarven
Attacks Melee -2 / 1d10-4, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. Red garnet (50 gp). Moss agate (9 gp). Peridot (50 gp).
Solomon Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with violet socks and a vest with buckled shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and chestnut with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He has gleaming, smiling violet eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in a small desert village. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Adventurer.
Motivation: He feels kind of lost in life; and he is unsatisfied with his job
Flaws: Depressed. Bonds: Job, Nature, Slave. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Peter Rutland, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His brown hair, when down, is lengthy. His violet eyes are passionate and lively.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Knight business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Peter took refuge in the ruined castle and found the beat up bow and armor he uses now. Recently the stress of being a Knight has made it difficult for him to sleep.
Motivation: He wants revenge against brigands; and someone believes him a fraud
Flaws: Racist, Insomniac. Bonds: Poor, Job, Nature, Enemies. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Peter Wallace, Male Human [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright green suits and hats, he is not a threatening figure. His brown hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are white and perfect.
Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Shoemaker in town.
History: Born in the south to a Shoemaker, Peter learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is greedy
Flaws: PTSD. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Shoemaker
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 5000 cp. 1 Crowbar. 1 Magnifying glass. 1 Healer’s kit.
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