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NPC Generator

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Advanced [show]


Gomory Palomarez, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. His chestnut hair is unkempt and raggedy. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Mentor, Criminal record. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Palomarez, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)11 (+0) 16 (+3)18 (+4)
Skills Athletics +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Healer’s kit.


Social Check DCs


Rolf Quinton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy grey suit. He has styled his red hair well, parting it to the left. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Performer. He now owns his own business.

Motivation: He's looking for his big break; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Performer

Voice: Breathy voice

Attributes [hide]

Rolf Quinton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bertram Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is still thick. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Shepherd, his mother struggled to pay the bills. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Attractive, Family, Poor. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Bertram Ainsley, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Richard Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and to protect his home

Ideals: Logical, Gifted. Flaws: Ugly, Mundane. Bonds: Guardian. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Livingstone, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Stealth -1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 100 gp.


Social Check DCs


John Burton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Baker does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Baker for hire.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new baker responsibilities is difficult

Ideals: Entrepeneur. Flaws: Insane, Mundane, Fearful. Bonds: Job. Occupation: Baker

Voice: Pronounces O like U

Attributes [hide]

John Burton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)15 (+2) 14 (+2)9 (-1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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