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NPC Generator

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Advanced [show]


William Graham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. He has achieved small success as a Animal Trainer.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Military. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

William Graham, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)6 (-2) 18 (+4)10 (+0)
Skills Acrobatics +1, Animal Handling +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +6

Possessions: 900 sp.


Social Check DCs


Balimaar Hastings, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a blue armored body suit, with a simple white line shooting up and back down. He is tall, broad shouldered and powerfully built. His black hair is singed and shortened. His fierce gray eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Rich. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Balimaar Hastings, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 13 (+1)5 (-3)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Geoffrey Shelly, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His hair, while still mostly golden, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Geoffrey hails from a village terrorized by dire rats. He worked as a nervous Marshal and found it very stressful. He hasn't been sleeping well lately.

Motivation: To be a Sculptor again; and a deep hatred of dire rats

Flaws: Antagonistic, Insomniac. Bonds: Rich, Attractive, Enemies, Job. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Geoffrey Shelly, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


William Remington, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is auburn, silky, and of moderate length. His brown eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has passion for adventuring and risk; and he uses money and sex appeal to get what he needs

Ideals: Gifted, Justice. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Slave Trader

Voice: Farmer accent

Attributes [hide]

William Remington, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Acrobatics +1, Religion +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Odo Hadlee, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a blue armored body suit, with a simple white line shooting up and back down. His hair is red and very short. His thin eyebrows rest above his beady blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Adventurer. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Odo Hadlee, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Athletics +0, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 600 sp.


Social Check DCs

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