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Advanced [show]


John Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear ponchos typically of a light blue in addition to tight pants. His brown hair is lengthy. He has several tiny ruby earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Miner business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Rich, Job, Military, Attractive, Criminal record. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

John Churchill, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills Acrobatics +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 3100 sp.


Social Check DCs


Gerald Harper, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. His hair is long and auburn with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Many goblins want him driven away; and a deep hatred of goblins

Ideals: Opinionated. Bonds: Attractive, Enemies, Nature, Immigrant. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Harper, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp. 2 Smokesticks.


Social Check DCs


Simon Royston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears skinny pants and wears a brown and black robe with the hood down. His chestnut hair is still thick. He has green eyes.

Personality: Simon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with writing.

History: The child of southern immigrants he idolized his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his writing dream.

Motivation: His relatives are trying to arrange a marriage; and further expansion of business

Ideals: Extrovert, Artistic. Flaws: Insane. Bonds: Immigrant. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Simon Royston, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)17 (+3) 13 (+1)9 (-1)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Norman Washington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His brown hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and his religion dominates his actions

Ideals: Athletic, Entrepeneur, Artistic. Bonds: Attractive, Religious. Occupation: Barrister

Voice: Breathy voice

Attributes [hide]

Norman Washington, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 16 (+3)6 (-2)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Gomory Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His moppish silver hair is in a traditional bowl cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: He is a Doppelganger in disguise. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break.

Ideals: Fighting, Athletic, Pacifist. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Gomory Kirby, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 10
Languages Common, Auran, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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