Drogo Cooper, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his green robe and has his whip always slung over his shoulder. He has a long golden beard with little hanging trinkets. His eyes are violet.
Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Professionalism, Artistic. Bonds: Religious, Adventurer. Occupation: Fisher
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Ralf Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. His long black hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Flaws: Shy, Fearful, Disease. Bonds: Immigrant, Family. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Theobald Gyula, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With a patchy white beard and wild white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. Recently he has begun working with bootleggers and crooks.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and to reunite with his absent father
Ideals: Athletic. Flaws: Depressed, Insane. Bonds: Criminal record, Nature, Family. Occupation: Bather
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 500 sp. Rich purple corundum (400 gp). Zircon (60 gp). 1 Silk rope. 1 Simple lock.
Odo Hadley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. His white hair is heavily combed to the left. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He now owns his own business.
Motivation: Retire the richest man in the west; and further expansion of business
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Shoemaker
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Ernest Presley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing colorful clothing, dressed as a Herbalist. He has dyed his greying white hair a little too much giving a sharp white color. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in a small forest village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Since then, he has sought to make the best of life.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist. Flaws: Secretive. Bonds: Nature, Adventurer. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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