Simon Altham, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his chestnut hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Rich, Attractive. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 15 (+2) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 400 gp.
Justin Cotton, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are hazel and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can't help but pocket interesting objects he comes across
History: He was born at the edge of vast forest. He moved out east to avoid the crime he committed. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Seeks redemption.
Ideals: Athletic, Impeccable. Bonds: Criminal record, Nature, Adventurer. Occupation: Soapmaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp.
Gerard Springfield, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tan wide-brimmed hat and tan clothes. He has a long auburn beard with little hanging trinkets. His eyes are a pleasant amber.
Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Butcher, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Layabout.
Motivation: To protect his home; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Job, Guardian. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Deep blue spinel (500 gp). Alexandrite (500 gp).
Gomory Prescott, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man has the majority of his body covered in plate. His hair is cut close to his head. His eyes are gray.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the north, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He left for the north, certain he would find work there.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Carter
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30 pp. Red spinel (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gomory Clare, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his scythe. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are blue and he is always smoking a pipe.
Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Mason business at a young age. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and sabotage a competitor
Ideals: Gifted, Fighting. Flaws: Addict. Bonds: Job. Occupation: Mason
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp. 1 Half-Plate.
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