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Advanced [show]


Adelard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He wears a broad hat to cover his moderate length white hair. His violet eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adelard is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his mother was called into army service. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Justice. Flaws: Shy. Bonds: Military, Criminal record. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Adelard Eastaughffe, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Odo Kendall, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a blue poncho over his likewise colored trousers and shirt. He wears a small hat to cover his moderate length blonde hair. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the east. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Pacifist. Bonds: Attractive, Criminal record, Poor, Enemies. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Odo Kendall, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 17 (+3)10 (+0)
Skills Insight +6, Investigation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Richard Payton, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants, and carries shortspears. He keeps his silver hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. He is a font of random trivia from the lore and stories he has discovered

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal singing training, and achieved minor success. Now he works as a singing tutor during his time off.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical, Artistic. Bonds: Has a crush, Mentor. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Richard Payton, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Thunderstones.


Social Check DCs


Manfred Stapleton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a grey suit. His black hair is cut short. His thin eyebrows rest above his beady amber eyes.

Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Shy. Bonds: Religious, Mentor, Criminal record. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Manfred Stapleton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills History +4, Stealth +4
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 9000 cp. 2 Alchemist’s fire. 3 Smokesticks.


Social Check DCs


Rolf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His chestnut hair is heavily combed to the left. He wears an eyepatch.

Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. He has worked as a Layabout like his mother before him.

Motivation: Wants to open a new tavern; and to be a sculptor again

Ideals: Extrovert, Persistence. Flaws: Ugly, Disease. Bonds: Job. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Rolf Tewksbury, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 11 (+0)7 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp.


Social Check DCs

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