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NPC Generator

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Advanced [show]


Aldous Kitchur, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a long, brown, dusty cloak. His brown hair is unkempt and raggedy. His eyes are green and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Sold as a small child to a slaver, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Poor, Criminal record, Mentor. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Aldous Kitchur, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 11000 sp.


Social Check DCs


Drogo Walpole, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His white hair and beard is wavy and long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He would rather hide behind his crafts than deal with other people.

History: Drogo was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his singing dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Addict, Antagonistic, Shy. Bonds: Attractive. Occupation: Bellfounder

Voice: Shortens vowels

Attributes [hide]

Drogo Walpole, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 13000 cp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Justin Stansfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying silver hair a little too much giving a sharp silver color. His brown eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a great chef.

History: He comes from a rich southern family. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Gifted. Flaws: Addict, Depressed. Bonds: Attractive, Rich. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Justin Stansfield, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Geoffrey Stansfield, Male Human [Permalink]

Personal [hide]

Description: This western man wears a tight fitting tan shirt and pants. His clothes are grease stained in places. His tied-back hair is golden. His eyes are likewise violet.

Personality: Eccentric and domineering, Geoffrey will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the west. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and to prove his worth to the world

Ideals: Extrovert. Flaws: Impulsive, Fearful. Bonds: Poor, Immigrant. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Geoffrey Stansfield, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Gerard Churchill, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a perfectly clean shirt and pair of pants. His brown hair is slicked back into a classic pompadour. His eyes are hazel.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to fit into much smaller and tighter spaces than normal.

History: Gerard was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the large cave and found the beat up scythe and armor he uses now. He has worked as a Painter like his father before him.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult.

Ideals: Passionate, Gifted. Bonds: Attractive, Job, Nature. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Gerard Churchill, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)16 (+3) 12 (+1)18 (+4)
Skills Nature +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Fire opal pendant on a fine gold chain (500 gp). Fire opal pendant on a fine gold chain (500 gp). Large well-done wool tapestry (600 gp). 2 Thunderstones. 1 Alchemist’s fire. 2 Thunderstones.


Social Check DCs

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