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NPC Generator

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Advanced [show]


Patrick Byron, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, blue shirt, and brown tie. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His hazel eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born at the edge of vast mountains. Like his mother and his sister before him, after school he went straight into learning to become a Knight. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Bonds: Job, Enemies, Nature, Family, Religious. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Patrick Byron, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 15 (+2)18 (+4)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +6

Possessions: 300 gp. 1 Silver holy symbol.


Social Check DCs


Charles Wharton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His tied-back hair is red. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south, but his parents moved at a very young age to the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is terrified, and will act out of fear; and his relatives are trying to arrange a marriage

Flaws: Fearful. Bonds: Guardian, Military, Immigrant, Family. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Wharton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)7 (-2) 12 (+1)13 (+1)
Skills Arcana +0, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Henry Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His tied-back hair is brown. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive, Job. Occupation: Server

Voice: Scottish accent

Attributes [hide]

Henry Hamilton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting black shirt and pants. His hair is white and very short. His skin is flawless and his violet eyes scan people very quickly.

Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich western family. He was an apprentice working in his father's forge. He has achieved small success as a Map Maker.

Motivation: Regain custody of his daughter; and sabotage a competitor

Flaws: Fearful. Bonds: Attractive, Rich, Job, Family. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Gerard Hornsby, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 pp.


Social Check DCs


Arnold Yeardley, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor, and he perpetually has his greataxe ready. His black hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His divine abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Gifted. Bonds: Enemies, Slave. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Arnold Yeardley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1700 sp.


Social Check DCs

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