Alex Clare, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears yellow trousers with tan and white striped suspenders. He wears various colorful collared shirts. He has a hunchback. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. He is obsessed with finding treasure.
History: He was born at the edge of vast island. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Flaws: Ugly, Insane. Bonds: Job, Adventurer, Nature. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Ignan, Celestial, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Raymond Stansfield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tight fitting tan shirt and pants. His head has been shaved. He has gleaming, smiling amber eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Flaws: Ugly, Antagonistic. Bonds: Enemies, Criminal record, Rich. Occupation: Butcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kody Sutton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a brown collared shirt and red pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He sports a long auburn beard, and similarly colored long hair. He has gleaming, smiling violet eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.
History: Kody lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.
Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others
Flaws: Antagonistic, Insane, Fearful. Bonds: Family. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Bloodstone (50 gp). Tiger eye turquoise (11 gp). Star ruby (800 gp). Golden pearl (50 gp). 1 Half-Plate. 1 Darkwood Buckler.
Balimaar Branson, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears skinny pants and wears a blue and red robe with the hood down, and his gloved hand is found clutching a quarterstaff. His brown hair is styled in orderly dreadlocks. His eyes are hazel and beady.
Personality: Balimaar is depressed about a lot of things. He tends to be a nihilist. A true patriot, Balimaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small desert village. When Balimaar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military, Nature. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 5 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 3 (-4) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Roger Nash, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown costume with the symbols of the four houses of cards on his torso. His brown hair is cut jaggedly and amateurishly. His green eyes peer out from beneath his small brown hat.
Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a Mercenary, his mother struggled to pay the bills. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Guard.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Nature, Job. Occupation: Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 20000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
