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Advanced [show]


Anselm Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a long chestnut beard, and similarly colored long hair. His violet eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Bather soon after.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Ideals: Gifted, Fighting. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Anselm Tickle, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)8 (-1) 17 (+3)14 (+2)
Skills Acrobatics +1, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 12000 cp.


Social Check DCs


Geoffrey Barlow, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is bristling with hidden weapons, mostly halberds and axes. With bright chestnut hair and a scraggly beard. His green eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Knight job and began his own company from there.

Motivation: Seeks redemption; and sabotage a competitor

Ideals: Fighting. Flaws: Terse. Bonds: Criminal record, Nature, Rich, Job. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Barlow, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)8 (-1) 15 (+2)14 (+2)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Patrick Davenport, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has a large brown mantle and cape that has been intricately interwoven into his black robe. He has dyed his greying golden hair a little too much giving a sharp golden color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a wizard, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and to get a good night's sleep

Ideals: Gifted, Joker. Flaws: Insomniac. Bonds: Mentor, Adventurer. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Patrick Davenport, Male Human Fighter 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)17 (+3) 16 (+3)11 (+0)
Skills Arcana +6, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll, Orc, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Jet (100 gp). Blue quartz (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Clive, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. His chestnut hair is cut short. He has hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Bonds: Nature, Family. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Clive, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 15 (+2)4 (-3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


John Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers red and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries halberds. His long silver hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and expand his business

Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

John Tindall, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)14 (+2) 10 (+0)11 (+0)
Skills Medicine +2, Stealth +5
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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