Heward Hayes, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light blue in addition to tight pants. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out west to avoid the crime he committed. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is currently in port desperately looking for someone to get him out; and a rival would like him out of the picture
Flaws: Shy, Impulsive, Mundane. Bonds: Criminal record, Slave. Occupation: Herbalist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 17 (+3) | 7 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 100 gp. Zircon (40 gp).
Diggory Ridley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a blue poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. His hazel eyes peer out from beneath his wide-brimmed blue hat.
Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Opinionated, Justice, Impeccable. Flaws: Fearful. Bonds: Nature. Occupation: Painter
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Alexandre Barlow, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. He sports a long white beard, and similarly colored long hair. He is baby faced.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He plays an instrument quite well.
History: Alexandre lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Soapmaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and doesn't want to be a merchant and was forced into it by his family
Ideals: Opinionated, Artistic. Bonds: Family, Criminal record. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2000 sp.
Alex Norton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. With a patchy auburn beard and wild auburn hair. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to make almost anything out of random pieces of junk.
History: Born in the south to a Seamstress, Alex learned a great deal about his mother's area of expertise. A gifted student he started as a Actor, but he got bored and became a Seamstress. He has achieved small success as a Seamstress.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and to be a actor again
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Seamstress
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gunter Clive, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He wears his red hair down. His eyes, though not visible through his cowl, are blue.
Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gunter was born the youngest of three triplets. His childhood dream was to be a Herbalist, but he was a colossal failure. He has been a successful dealer in antiques buying low and selling high.
Motivation: An old rival family wants him found; and he wants to get laid
Ideals: Entrepeneur. Bonds: Has a crush, Family, Job, Rich. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
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