Henry Nibley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, white cloak. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His red hair is thinning but still full. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Layabout, but he got bored and became a Stylist. He inherited the family business which he has now maintained for 3 years.
Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg
Flaws: Shy. Bonds: Rich, Military, Criminal record, Job, Attractive. Occupation: Stylist
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Draconic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
Possessions: 500 gp.
Conrad Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears a grey tunic with violet highlights, and long red pants that bunch up around his shoes. He has a moderate pudge and is not very fit. He keeps his blonde hair in a pixie cut. He has green eyes.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of dire rats once and for all.
History: Conrad was raised in a hard working conservative environment. In his 11th year, his parents were killed by a dire rats raid, leaving Conrad alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to pay off his debts
Bonds: Guardian, Enemies, Job, Adventurer, Debt. Occupation: Masseuse
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp.
Trey Whitby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is white and curly. He has several tiny amber earrings on each ear.
Personality: Eccentric and domineering, Trey will drive conversation. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Trey was born with his father's beautiful face. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and many dire rats want him driven away
Ideals: Extrovert. Bonds: Rich, Enemies, Attractive, Immigrant. Occupation: Masseuse
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 6 Acid flasks. 6 Acid flasks. 2 Tanglefoot bags.
Henry Langley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with wide-brimmed hat. His chestnut hair is slicked back into a classic pompadour. He has green eyes and a grey hat with a white feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the south to a Assassin, Henry learned a great deal about his father's area of expertise. After coming to the age of reason, Henry took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern; and to find somewhere to settle down
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Job. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Cory Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears light armors faded through time and improper care. His hair is black and curly. His brown unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Criminal record. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!