Geoffrey Everleigh, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he usually wears his violet robe and has his pickaxe always slung over his shoulder. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Geoffrey was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He was granted necromantic powers by his dying sister.
Motivation: Expand his business; and further expansion of business
Ideals: Persistence, Gifted. Bonds: Attractive, Job, Military. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Nicholas Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. He keeps his long silver hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Nicholas embodies much of what other species detest in the Humans. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Military, Adventurer. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp.
Don Brandon, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a green cloak and cross-gartered black stockings and is in decent physical shape. His chestnut hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Slave, Rich. Occupation: Mercenary
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Giant, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Heward Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. He has a tattooed face.
Personality: Heward is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Depressed, Impulsive, Disease. Bonds: Adventurer, Nature. Occupation: Locksmith
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Godfrey Springfield, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears dark leathers with embroidery, and a wedding ring on his right hand. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are violet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Optimist, Philantrophist. Bonds: In love, Rich, Job. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 6 (-2) | 17 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal, Elven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
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