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Advanced [show]


Everard Kimberly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is kept up in a ponytail inside a deerstalker hat. His fierce brown eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A freak accident while working with his Glassblower mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Joker. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Everard Kimberly, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Coral (140 gp). Silver pearl (140 gp).


Social Check DCs


Gilbert Stanley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, yellow shirt, and grey tie. He wears a feathered hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilbert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilbert. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has decided he is irredeemable; and retire the richest man in the east

Ideals: Entrepeneur. Bonds: Attractive, Adventurer, Rich, Criminal record. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Gilbert Stanley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills Deception +2, Religion +5
Senses Passive Perception 13
Languages Common, Goblin, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dustin Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. His blonde hair is styled in orderly dreadlocks. His eyes are hazel.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Optimist, Gifted. Bonds: Military, Adventurer. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Dustin Sherwood, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)6 (-2) 12 (+1)15 (+2)
Skills Arcana +0, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 5 Acid flasks. 3 Tanglefoot bags. 2 Thunderstones.


Social Check DCs


Randal Wheatley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man is dressed in a clean brown cloak covering his clean studded leather. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His gray unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Randal studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted divine powers by his dying brother.

Motivation: Retire the richest man in the north.

Ideals: Athletic, Entrepeneur, Gifted. Flaws: Disease, Cynical. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Randal Wheatley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Black pearl (600 gp).


Social Check DCs


Gunter Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast island. His mother took him hunting and taught him how to get in the mind of other creatures. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Passionate, Gifted. Flaws: Insomniac. Bonds: Nature, Has a crush. Occupation: Farmer

Voice: Loud with bravado

Attributes [hide]

Gunter Gentry, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)10 (+0) 8 (-1)7 (-2)
Skills Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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