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NPC Generator

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Advanced [show]


Clerebold Kinsley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears skinny pants and wears a tan and green robe with the hood down. His auburn hair is cut jaggedly and amateurishly. His green eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Clerebold studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He struck the Server job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and to be a stableman again

Ideals: Joker, Gifted. Bonds: Enemies, Job, Religious. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Clerebold Kinsley, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 42000 sp.


Social Check DCs


Balimaar Shelly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large white mantle and cape that has been intricately interwoven into his brown robe. His black hair is thinning but still full. His eyes are hazel and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the east, certain he would find work there.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Joker, Fighting. Bonds: Poor, Adventurer, Immigrant. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Balimaar Shelly, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Carnelian (30 gp). Tourmaline (110 gp). Coral (110 gp).


Social Check DCs


Gilbert Tindall, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with tan colored cloaks and clothing, he is not a threatening figure. His chestnut hair is singed and shortened. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Sailor profession.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Miner for hire.

Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage

Flaws: Ugly, Disease, Impulsive. Bonds: Job, Family. Occupation: Miner

Voice: Relaxed voice

Attributes [hide]

Gilbert Tindall, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Athletics -1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 37000 sp.


Social Check DCs


Bertram Beckwith, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His auburn hair is cut short. His eyes are amber and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Bertram studied abroad. A gifted student he started as a Farmer, but he got bored and became a Herbalist. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his brother; and doesn't want to be a herbalist and was forced into it by his family

Ideals: Disciplined, Logical, Gifted. Bonds: Job, Family. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Beckwith, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 16 (+3)11 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2400 sp. Alexandrite (400 gp). Zircon (40 gp). Lapis lazuli (9 gp).


Social Check DCs


Richard Marleigh, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his silver hair up. His green eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now mingles about in high society.

Motivation: Money/treasure.

Bonds: Attractive, Adventurer, Rich, In love. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Richard Marleigh, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 7 (-2)10 (+0)
Skills Athletics +4, Medicine +0
Senses Passive Perception 8
Languages Common, Druidic, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs

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