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NPC Generator

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Advanced [show]


Everard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. With bright blonde hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the large cave and found the beat up shield and armor he uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, Nature. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Everard Pinkerton, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)6 (-2) 13 (+1)14 (+2)
Skills Medicine +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Banded agate (16 gp). Carnelian (20 gp). Amethyst (60 gp). 1 Minor magic item.


Social Check DCs


Roland Brownrigg, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an entirely green suit with red socks and a vest with buckled shoes. He is an epitome of beauty. He has styled his silver hair well, parting it to the left. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Criminal record, Military. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Roland Brownrigg, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills Athletics +0, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Deep green spinel (50 gp). Red spinel (50 gp). Deep green spinel (50 gp).


Social Check DCs


Trym Stanton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. His long silver hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: He was always a brilliant, if unscrupulous mind. Trym was born on a far northern island where he grew up under the tutelage of his father, an expert Stableman. He has worked as a Stableman like his father before him.

Motivation: Expand his business; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Trym Stanton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)17 (+3) 6 (-2)14 (+2)
Skills Perception +0, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Infernal, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Rolf Lester, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length golden hair. He has gleaming, smiling brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a island tribe. A gifted student he started as a Fisher, but he got bored and became a Weaver. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he is greedy

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Nature, Rich. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Rolf Lester, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 12 (+1)9 (-1)
Skills Athletics +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Barton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He carries a battered trident and tarnished sai as well. He keeps his blonde hair in a flapper bob. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Secretive. Bonds: Religious. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Barton, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)10 (+0) 16 (+3)13 (+1)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 500 gp.


Social Check DCs

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