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NPC Generator

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Advanced [show]


Don Elton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is bristling with hidden weapons, mostly lances and spears. His hair is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist, Fighting. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Don Elton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)9 (-1) 14 (+2)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 18000 cp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Richard Gracey, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Guard, and he perpetually has his greataxe ready. He has brown hair. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Richard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. He has had some formal singing training, and achieved minor success. He then took over the family business and is one of the better Guard for hire.

Motivation: To unite with his brother; and he is unsatisfied with his job

Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Job, Family. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Richard Gracey, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)17 (+3) 14 (+2)13 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Guy Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat, and he perpetually has his crossbow ready. His long auburn hair is drawn into a two foot long braid. This brown eyed southerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and further expansion of business

Ideals: Fighting. Flaws: Insane. Bonds: Job, Criminal record, Poor. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Kenley, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Shipley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is always cut to a buzz. His eyes are blue and beady.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.

History: Theobald hails from a village terrorized by orcs. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Revenge; and expand his business

Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Job, Enemies. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Theobald Shipley, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs


Lewis Staurheim, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His left leg appears badly burned and disfigured. His golden hair is matted, messy, and big. His gray eyes peer out from beneath his small black hat.

Personality: Aggressive, abrasive, and angry, Lewis embodies much of what other species detest in the Humans. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Lewis and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Lewis Staurheim, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)10 (+0) 15 (+2)17 (+3)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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