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NPC Generator

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Advanced [show]


Theobald Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He has a slight overbite and is overall scrawny. His auburn hair is still thick. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Addict, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Theobald Davenport, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Henry Willoughby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears rags and sports a simple walking cane. He wears his golden hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Henry embodies much of what other species detest in the Humans. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Insane, Antagonistic. Bonds: Poor, Religious, Enemies. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Henry Willoughby, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Athletics +2, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 13000 cp.


Social Check DCs


Theobald Braxton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. He carries with him a set of warhammers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His golden hair is lengthy and is close to two feet long. His eyes are hazel and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Herbalist, who enjoyed hunting, Theobald was taken on many hunting expeditions. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in warhammer use. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature, Enemies. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Theobald Braxton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Dustin Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He wears his chestnut hair down. He has gleaming, smiling amber eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted necromantic powers by his dying sister.

Motivation: To unite with his sister; and regain custody of his daughter

Ideals: Optimist, Gifted. Flaws: Forgetful. Bonds: Rich, Family. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Dustin Winterbourne, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Geoffrey Graeme, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his blonde hair up in a very large beehive style do. This green eyed easterner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Flaws: Terse, Disease, Insomniac. Bonds: Has a crush, Adventurer. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Graeme, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)13 (+1) 16 (+3)5 (-3)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1400 sp.


Social Check DCs

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