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NPC Generator

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Advanced [show]


Simon Hallewell, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His black hair is kept up in a ponytail inside a top hat. His violet eyes lackadaisically let the world flow into them.

Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He became a Shepherd soon after.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Flaws: Impulsive, Greedy. Bonds: Job, Immigrant, Nature. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Simon Hallewell, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)16 (+3) 15 (+2)11 (+0)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Breastplate. 1 Banded mail.


Social Check DCs


Godfrey Axton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a perfectly clean shirt and pair of pants. His brown hair is slicked back into a classic pompadour. His half smiles and gray eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Dyer business at a young age. Cursed with vampirism at a very young age, Godfrey has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He's looking for his big break; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Dyer

Voice: Low range voice

Attributes [hide]

Godfrey Axton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 6 (-2)12 (+1)
Skills Investigation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Alby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his silver hair. His brown eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west his family was never financially stable. A freak accident while working with his Roofer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Impulsive, Disease. Bonds: Attractive, Poor. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Jocelyn Alby, Male Human Fighter 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)11 (+0) 15 (+2)17 (+3)
Skills History +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Everard Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He carries a battered falchion and tarnished pickaxe as well. His golden hair is cut jaggedly and amateurishly. His amber eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Everard hails from a village terrorized by drow. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and to reunite with his absent mother

Ideals: Fighting. Bonds: Enemies, Job, Adventurer, Family. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Everard Graeme, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kyle Sydney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a small bristly mustache and wavy white hair. His brown eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To settle down with his crush; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Religious, Enemies, Has a crush. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Sydney, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills History +2, Stealth -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: Just what you see.


Social Check DCs

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