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NPC Generator

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Advanced [show]


Gerald Langston, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has no hair. His blue unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Gerald Langston, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Heward Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports blue clothing, slightly heavier than average wear. His hair is short and brown. His eyes are a pleasant violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Cartwright. He has worked as a Cartwright like his mother before him.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and sabotage a competitor

Ideals: Joker. Flaws: Selfish, Disease. Bonds: Job, Family. Occupation: Cartwright

Voice: Hissing voice

Attributes [hide]

Heward Blythe, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Athletics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His brown hair is styled in orderly dreadlocks. His fierce hazel eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich eastern family. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Guy's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful, Insomniac. Bonds: Rich. Occupation: Merchant

Voice: German accent

Attributes [hide]

Guy Shelby, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)12 (+1) 6 (-2)11 (+0)
Skills Nature +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Roger Snowdon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. He has done his best to style his chestnut hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: Roger hails from a village terrorized by drow. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Revenge; and someone believes him a fraud

Ideals: Passionate, Justice. Flaws: Insomniac. Bonds: Enemies. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Roger Snowdon, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Alexandrite (400 gp). Blue sapphire (600 gp).


Social Check DCs


Diggory Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a grey tunic with violet highlights, and long grey pants that bunch up around his shoes. His brown hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Diggory studied abroad. He was an apprentice working in his father's forge. He has achieved small success as a Shoemaker.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Diggory Eastaughffe, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills History +4, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp. Aquamarine (700 gp). Violet garnet (700 gp).


Social Check DCs

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