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NPC Generator

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Advanced [show]


Cory Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is cut jaggedly and amateurishly. He has gleaming, smiling brown eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Cory's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Fighting, Athletic. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Cory Denholm, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)6 (-2) 11 (+0)8 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Everburning torch.


Social Check DCs


Norman Winterbourne, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown cloak and cross-gartered green stockings, he is not a threatening figure. He keeps his long red hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in a small village he learned the ways of the warrior from his father. He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Disciplined, Fighting. Flaws: Disease, Insane. Bonds: Criminal record. Occupation: Server

Voice: Booming voice

Attributes [hide]

Norman Winterbourne, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)8 (-1) 16 (+3)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. White pearl (150 gp). Brown-green garnet (150 gp). 2 Alchemist’s fire.


Social Check DCs


Trym Spalding, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. His hair is blonde and very short. His eyes are green and catlike.

Personality: He is irascible and easily irritated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer, Immigrant. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Trym Spalding, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)6 (-2) 9 (-1)9 (-1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp. A life-sized copper and silver statuette of a cockatrice. (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Manfred Altham, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. He wears a broad hat to cover his moderate length blonde hair. He has hazel eyes and a tan hat with a brown feather.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his father.

History: Manfred was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur. Bonds: Rich, Job, Debt, Adventurer. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Manfred Altham, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 7 (-2)11 (+0) 16 (+3)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2000 cp. Silver chalice with lapis lazuli gems (100 gp). Silver comb with moonstones (100 gp). Solid gold idol (400 gp).


Social Check DCs


Alex Van Es, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a grey tunic with green highlights, and long black pants that bunch up around his shoes. He wears his hair in dreadlocks. His amber unseeing eyes seem to look past you.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Animals are drawn to him, and he is able to talk to them.

History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Gifted, Entrepeneur. Flaws: Disease, Racist. Bonds: Attractive, Mentor. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Alex Van Es, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)17 (+3) 11 (+0)13 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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