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NPC Generator

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Advanced [show]


Guy Deighton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown costume with the symbols of strength on his torso. He wears a colorful flower in his auburn hair. He has several tiny aquamarine earrings on each ear.

Personality: Calm and collected, he is a well trained Spy. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Guy's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Guy Deighton, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 9 (-1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Red-brown spinel (90 gp). Aquamarine (400 gp). Lapis lazuli (4 gp). 1 Half-Plate.


Social Check DCs


Simon Kelsey, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Spy profession.

History: A powerful wizard made him what he is. A gifted student he started as a Spy, but he got bored and became a Engraver. He has drifted from career to career and currently works as a Engraver.

Motivation: Sabotage a competitor; and to be a spy again

Flaws: Ugly, Insomniac. Bonds: Job, Mentor. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Simon Kelsey, Male Human Fighter 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)13 (+1) 15 (+2)14 (+2)
Skills Nature +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Red-brown spinel (160 gp). Black pearl (1400 gp). Coral (160 gp). Alexandrite (1400 gp). 1 Average lock.


Social Check DCs


William Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He keeps his blonde hair in a flapper bob. He has a dull look in his violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Fearful, Disease. Bonds: Poor, Job, In love. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

William Wedgwood, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Athletics +1, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Wymar Home, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a black and grey robe with the hood down. His red hair and beard is wavy and long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of northern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Entrepeneur. Flaws: Addict. Bonds: Immigrant, Job, Family. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Wymar Home, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 9 (-1)14 (+2) 8 (-1)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Balimaar Hampton, Male Human [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He was granted divine powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted, Persistence. Flaws: Insane. Bonds: Poor. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Balimaar Hampton, Male Human Fighter 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)18 (+4) 8 (-1)13 (+1)
Skills Insight +2, Stealth +4
Senses Passive Perception 9
Languages Common, Ignan, Gnoll, Orc, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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