Miles Cotton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears rags and sports a simple walking cane. His hair is red, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a great chef.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Attractive, Military. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. Rich purple corundum (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Charles Altham, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, white, dusty cloak. He wears a broad hat to cover his moderate length auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Mentor, Rich, Slave. Occupation: Cook
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 3100 sp. Red-brown spinel (160 gp). Red spinel (160 gp).
Henry Haley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a black coat over a grey low-cut shirt, and a deerstalker hat upon his head. He keeps his long silver hair kept up in a rat tail. His eyes are brown and catlike.
Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Carter father left him crippled. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Disease. Bonds: Nature, Enemies. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 5 (-3) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: 100 gp. Brown-green garnet (100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Charles Gentry, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Slave. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Trey Harlow, Male Human [Permalink]
Personal [hide]
Description: A 5'2" southern man, he wears skinny pants and wears a blue and grey robe with the hood down. He has moderate length white hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of a Doctor, who enjoyed hunting, Trey was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Assassin. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants a kiss; and he would like to get married and retire
Ideals: Joker, Entrepeneur. Bonds: Job, Nature, Has a crush. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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