Percival Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a white coat over a red low-cut shirt, and a broad hat upon his head. His chestnut hair is greasy and uncared for. His eyes are a pleasant gray.
Personality: Eccentric and domineering, Percival will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Extrovert, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Hunter Benson, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of western immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Tailor, but doesn't like to broadcast it.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant, Job, Religious. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Jocelyn Heiser, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of crossbows on his belt, each one with a aquamarine on the hilt. He sports a long brown beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: Regain custody of his son; and wants to raise his children well
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Family, Adventurer. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Hampton, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man wears a black collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. He wears a mask on his face.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He also is a firm believer in the manly ideal.
History: Sold as a small child to a necromancer, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Impulsive, PTSD. Bonds: Attractive, Mentor. Occupation: Sage
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Alex Deighton, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear brown clothing when he does not wear armor. He is muscular with a powerful set of arms. His tied-back hair is brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aggressive, abrasive, and angry, Alex embodies much of what other species detest in the Humans. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Alex was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Alex's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Antagonistic, Insomniac. Bonds: Criminal record. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
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