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NPC Generator

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Advanced [show]


Hunter Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has done his best to style his black hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: Hunter hails from a village terrorized by brigands. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Pacifist, Entrepeneur. Bonds: Enemies. Occupation: Engraver

Voice: Spanish accent

Attributes [hide]

Hunter Churchill, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)9 (-1) 15 (+2)8 (-1)
Skills Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 pp. Red-brown spinel (50 gp). Obsidian (6 gp). 1 Bullseye lantern. 1 Bullseye lantern. 1 Masterwork Thieves’ tools.


Social Check DCs


Raymond Hartford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is cut short with large spiked bangs in the front. He has gleaming, smiling blue eyes.

Personality: He is overprotective of those who hire his services. He would rather hide behind his crafts than deal with other people.

History: He was born in a small mountains village. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and to clean up the streets

Ideals: Artistic. Flaws: Shy. Bonds: Guardian, Nature, Criminal record. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Raymond Hartford, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp. Violet garnet (700 gp). Tourmaline (150 gp).


Social Check DCs


Bertram Adley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fitting clothing which further accentuates his frame. His blonde hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Bertram studied abroad. In his 18th year, his parents were killed by a dire rats raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern; and he wants revenge against dire rats

Ideals: Extrovert, Justice, Gifted. Bonds: Attractive, Enemies, Job. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Adley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20 pp. Jasper (70 gp). Moss agate (12 gp).


Social Check DCs


Geoffrey Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. He has styled his blonde hair well, parting it to the right. This amber eyed northerner is not easily forgotten.

Personality: Geoffrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Geoffrey was left his father's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Artistic, Persistence. Bonds: Military, Religious. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

Geoffrey Stansfield, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 11 (+0)17 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20000 cp. 1 Masterwork Musical instrument. 1 Healer’s kit. 1 Bullseye lantern.


Social Check DCs


Henry Peyton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears brown cloth garments or leather armor. His head has been shaved. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Many drow want him driven away.

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Religious, Enemies. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Henry Peyton, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)8 (-1) 9 (-1)7 (-2)
Skills Acrobatics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 24000 cp.


Social Check DCs

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