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NPC Generator

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Advanced [show]


Gerald Royston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black armored body suit, with a simple violet line shooting up and back down. He wears his black hair up. His amber eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Stylist but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 5 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Pacifist, Gifted. Bonds: Job, Rich. Occupation: Stylist

Voice: Jittery and nervous

Attributes [hide]

Gerald Royston, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)18 (+4) 13 (+1)9 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Raymond Tattersall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has shaved his head bald. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Raymond was born with his mother's beautiful face. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Raymond was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Opinionated, Logical. Flaws: Addict. Bonds: Enemies, Attractive. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Raymond Tattersall, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 14 (+2)9 (-1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Amethyst (130 gp). Hematite (14 gp).


Social Check DCs


Drogo Copeland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. He has a auburn handlebar mustache and slicked back auburn hair. His face is covered beneath a completely black helmet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Drogo hails from a village terrorized by gnolls. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Gifted. Bonds: Attractive, Criminal record, Enemies. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Drogo Copeland, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. His hair is short and chestnut. His amber eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Body Guard, Gomory learned a great deal about his father's area of expertise. His first spouse was a Doctor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Body Guard

Voice: Hard of hearing, loud

Attributes [hide]

Gomory Digby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 14000 cp.


Social Check DCs


Frederick Copeland, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears yellow leather gloves, a yellow jacket, and tight pants. With a patchy silver beard and wild silver hair. His thin eyebrows rest above his beady brown eyes.

Personality: He dislikes all the random violence that takes place in the west. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and to be a baker again

Ideals: Pacifist, Athletic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Frederick Copeland, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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