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NPC Generator

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Advanced [show]


Anselm Atterton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Bonds: Attractive, Military, Criminal record. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Anselm Atterton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)10 (+0) 9 (-1)10 (+0)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 600 sp.


Social Check DCs


John Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. He wears a colorful flower in his brown hair. His brown eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a xeno-phobe, disliking non-Humans.

History: John hails from a village terrorized by dire rats. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern; and a strong sense of loyalty to human people

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

John Sheldon, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)15 (+2) 10 (+0)10 (+0)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Solomon Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. He has a moderate pudge and is not very fit. His red hair is slicked back into a classic pompadour. His violet eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.

History: He was born at the edge of vast forest. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Flaws: Selfish, Hedonist. Bonds: Nature, Job, Adventurer. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Solomon Bradly, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Diggory Stapleton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky green painted plate armor. He has no hair. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with painting.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school to support his sick mother, and resented it. He has never given up on his painting dream.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Artistic, Logical. Flaws: Ugly. Bonds: Family. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Diggory Stapleton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ralf Ashley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green costume with the symbols of his god on his torso. His chestnut hair is cut jaggedly and amateurishly. His violet eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Ruler, but he got bored and became a Gardener. He has drifted from career to career and currently works as a Gardener.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Athletic. Flaws: Hedonist, Mundane, Insane. Bonds: Job. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Ralf Ashley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)9 (-1) 11 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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