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NPC Generator

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Advanced [show]


Hunter Carlyle, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his longbow. His hair is golden and curly. He is baby faced.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Hunter was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Shipwright.

Motivation: Wants to open a new tavern; and to be a mason again

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Hunter Carlyle, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


John Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown armored body suit, with a simple white line shooting up and back down. His hair is auburn and curly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the east to a Spy, John learned a great deal about his father's area of expertise. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Spy

Voice: Raspy

Attributes [hide]

John Shelby, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Altham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He dresses in blue turtlenecks beneath a tan coat with blue slacks, and his gloved hand is found clutching a morningstar. His long auburn hair is drawn into a two foot long braid. His gray eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Rich, Adventurer, Military. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Bertram Altham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 80 pp. 1 Simple lock. 1 Small steel mirror.


Social Check DCs


Ernest Coombs, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting tan shirt and pants. He has a auburn handlebar mustache and slicked back auburn hair. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against gnolls

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Poor, Military. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Ernest Coombs, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)17 (+3) 9 (-1)17 (+3)
Skills Animal Handling +1, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Alex Brandon, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Weaver uniform. He is physically well-built. He wears a wide-brimmed hat to cover his moderate length blonde hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Optimist, Logical. Bonds: Job, Adventurer, Military. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Alex Brandon, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)10 (+0) 11 (+0)12 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 700 sp.


Social Check DCs

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