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Advanced [show]


Arnold Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His blonde hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great joy in being the best Detective in town.

History: Born in the south to a Detective, Arnold learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Arnold Dudley, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)12 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Peter Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). His hair is white and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Expand his business; and find a way to reverse the transformation of his sister

Ideals: Joker, Logical. Bonds: Rich, Job, Family. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Peter Asheton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 17 (+3)11 (+0) 17 (+3)16 (+3)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp.


Social Check DCs


William Huxley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears professional attire. His long black hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Persistence, Gifted. Flaws: Insomniac, Disease. Bonds: Attractive. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

William Huxley, Male Human Fighter 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Insight +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a grey and black handkerchief worn on his left side. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Guy was born with his mother's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Someone believes him a fraud; and wants to work out more often

Ideals: Athletic, Fighting. Bonds: Job, Attractive, Criminal record, Enemies. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Guy Cromwell, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Raymond Blackwood, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a Stetson hat to cover his moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a necromancer, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He has money and likes to spend it; and his religion dominates his actions

Bonds: Rich, Religious, Immigrant, Mentor, Military. Occupation: Roofer

Voice: Sore throat, cough

Attributes [hide]

Raymond Blackwood, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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