Clerebold Gracey, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male tends to wear a large black jacket. He is tall, broad shouldered and powerfully built. His white hair is cut short. His blue eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Human conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A strong sense of loyalty to Human people; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Addict, Racist. Bonds: Adventurer, In love. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp. Amber (140 gp). 1 Masterwork Light wooden shield.
Richard Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. His hair is short and auburn. His brown eyes peer out from beneath his deerstalker violet hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He dropped out of school to support his sick mother, and resented it. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Impeccable, Logical. Bonds: Attractive, Religious, Family. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Backpack.
Adam Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man wears tan painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized topaz on his left hand. His blonde hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To find somewhere to settle down.
Flaws: Cynical, Mundane. Bonds: Rich, Attractive. Occupation: Performer
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 10 pp.
Roland Nash, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He keeps his long blonde hair kept up in a rat tail. His eyes are gray.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. As long as the job gets done he does not care how it got done.
History: Roland was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He struck the Miner job and began his own company from there.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Justice, Professionalism. Bonds: Job, Rich, Adventurer. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: Tourmaline (140 gp). Zircon (50 gp). Red-brown spinel (140 gp). Red spinel (140 gp). 1 Minor magic item.
Bertram Mitchell, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He tends to wear a large black jacket. His whole body is exceptionally muscular. His golden hair is still thick. His eyes are amber.
Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Body Guard in town.
History: The child of a Carpenter, who enjoyed hunting, Bertram was taken on many hunting expeditions. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business
Ideals: Gifted. Bonds: Immigrant, Job, Nature, Enemies. Occupation: Body Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
