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NPC Generator

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Advanced [show]


Lance Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and brown robe with the hood down. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. He wears a small hat to cover his moderate length chestnut hair. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west, but his parents moved at a very young age to the south. His family was turned out during the war. He and his family wandered west to less war torn lands. He used his abilities to travel the world and help people.

Motivation: He has comitted a past crime that haunts him to this day; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Philantrophist. Flaws: Insane, PTSD. Bonds: Immigrant. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Lance Carlisle, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Trym Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and white handkerchief worn on his right side. He wears his golden hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Joker, Entrepeneur, Philantrophist. Bonds: Attractive, Job, Family. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Trym Lancaster, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 10 (+0)7 (-2)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 200 gp. 1 Masterwork Light steel shield.


Social Check DCs


Ralf Everly, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his bow. He has a moderate pudge and is not very fit. His auburn hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Flaws: Secretive, Impulsive. Bonds: Slave, Rich. Occupation: Interpreter

Voice: Booming voice

Attributes [hide]

Ralf Everly, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)15 (+2) 9 (-1)16 (+3)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Ernest Browning, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of strength around his neck, and a scimitar on his belt. His brown hair is styled in orderly dreadlocks. His eyes are blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is frequently practicing swordplay.

History: Born in the west his family was never financially stable. Over the years he perfected his riding and shooting skills. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly. Bonds: Military, Poor, Nature. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Browning, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 5 (-3)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Tim Peyton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is chestnut and very short. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Tim was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Mentor, Military. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Tim Peyton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp. Red-brown spinel (160 gp). Azurite (16 gp).


Social Check DCs

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