Theodoric Berkeley, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a rose on it. He sports a flattop hair cut. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Theodoric was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has set out to sabotage the competition.
Motivation: Regain custody of his daughter; and expand his business
Ideals: Philantrophist. Bonds: Attractive, Job, Religious, Enemies, Family. Occupation: Mayor
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. Rhodochrosite (12 gp). Onyx (30 gp). 1 Minor magic item.
Heward Denholm, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is smooth and relatively long. This blue eyed westerner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. He does not trust anyone and sleeps with one eye open.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Heward took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Flaws: Racist, Insomniac. Bonds: Military, Nature, Adventurer. Occupation: Adventurer
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Good lock. 1 Backpack. 1 Healer’s kit.
Ralf Dumph, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is lengthy and is close to two feet long. His ears are large.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.
History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west
Ideals: Persistence, Fighting. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Masseuse
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Masterwork manacles. 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Crowbar.
Wymar Brownrigg, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, tan, dusty cloak. His auburn hair is long and unkept. His brown eyes dart from person to person.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.
History: Wymar was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Professionalism, Fighting. Flaws: Ugly, Terse. Bonds: Poor, Family. Occupation: Sellsword
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Dustin Fawcett, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is well dressed, constantly wearing a grey suit, black shirt, and brown tie. His red hair is kept up in a ponytail inside a small hat. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in a small island village. He was an apprentice working in his mother's forge. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother.
Ideals: Justice. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Ploughman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp.
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