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NPC Generator

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Advanced [show]


Trey Stanley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears white cloth garments or leather armor. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Trey will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trey was born the youngest of three triplets. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Trey's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Secretive, Antagonistic, Racist. Bonds: Family. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Trey Stanley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Richard Addington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears blue painted combat armor at almost all times. With a patchy golden beard and wild golden hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Performer, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Bonds: Immigrant, Poor. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Richard Addington, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)14 (+2) 11 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Tiger eye turquoise (7 gp). Hematite (7 gp).


Social Check DCs


Diggory Enfield, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe. His skin is fair and his fingers are delicate and long. His blonde hair is long and unkept. His eyes are violet.

Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Diggory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to prove his worth to the world

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Enfield, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)13 (+1) 9 (-1)10 (+0)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Anselm Nash, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Soapmaker but believes his peers are too gung-ho.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Pacifist. Flaws: Ugly, PTSD. Bonds: Military. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

Anselm Nash, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 19000 cp. Blue star sapphire (700 gp). Smoky quartz (40 gp). Deep green spinel (90 gp).


Social Check DCs


Cory Barney, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He usually wears his yellow robe and has his spear always slung over his shoulder. His whole body is exceptionally muscular. His white hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north to a Barkeep, Cory learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Job, In love. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Cory Barney, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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