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NPC Generator

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Advanced [show]


Gilbert Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a red low-cut shirt, and a deerstalker hat upon his head. His skin is fair and his fingers are delicate and long. His hair is white and very short. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Bonds: Enemies, Family, Adventurer, Slave. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Gilbert Kimberley, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Religion +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Alexandre Holton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing colorful clothing, dressed as a Fletcher. His whole body is exceptionally muscular. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.

History: The child of northern immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.

Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich, Job, Criminal record. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Alexandre Holton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 6 (-2)17 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Red garnet (110 gp). Carnelian (40 gp). Golden yellow topaz (500 gp).


Social Check DCs


Patrick Jacobs, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears tattered old clothes, and his gloved hand is found clutching a greataxe. His hair, while still mostly chestnut, has prominent grey streaks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 17th year, his parents were killed by a gnolls raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Patrick Jacobs, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)6 (-2) 11 (+0)11 (+0)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Gilbert Clayden, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a yellow small hat and yellow clothes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He feels that his past leaves him morally obligated to help; and meet up once more with his childhood friend

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Clayden, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)6 (-2) 10 (+0)14 (+2)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Geoffrey Norton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses in brown turtlenecks beneath a violet coat with white slacks. His wide-brimmed hat is riddled with cuts and holes. His blue eyes peer out from beneath his wide-brimmed brown hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his father was called into army service. Geoffrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Geoffrey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Job, Immigrant, Military, Criminal record. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Geoffrey Norton, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)10 (+0) 16 (+3)6 (-2)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 45000 sp. Large well-done wool tapestry (200 gp).


Social Check DCs

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