Lewis Remington, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His head has been shaved. His brown eyes peer out from beneath his Stetson tan hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he is terrified, and will act out of fear
Ideals: Fighting, Athletic. Flaws: Ugly, Insomniac, Fearful. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 16 (+3) | 13 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 19000 cp.
Don Ashley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown top hat and brown clothes. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 11 years.
Motivation: He is unsatisfied with his job; and he feels kind of lost in life
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Adventurer, Job. Occupation: Masseuse
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp.
Gunter Crawford, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his right hand. His hair is blonde, silky, and of moderate length. His brown eyes dart from person to person to random spaces in the air.
Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a daughter. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Gunter never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is terrified, and will act out of fear; and to protect his home
Flaws: Fearful. Bonds: In love, Attractive, Guardian, Poor. Occupation: Actor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. A silver and pearl hairclip (80 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (900 gp).
Aldous Heiser, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is heavily combed to the left. His brown eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Aldous's mother didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He's looking for his big break; and wants to open a new tavern
Flaws: Antagonistic, Secretive. Bonds: Job, Mentor, Adventurer. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 5 (-3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Breastplate.
Dean Peyton, Male Human [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear, and carries shortbows. His hair, while still mostly auburn, has prominent grey streaks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, he prefers to meditate than take action. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Disciplined, Justice. Flaws: Addict. Bonds: Poor. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 18 (+4) | 11 (+0) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Auran, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!